
Please mail changes or additions to this list to Gabriele.Cosmo@cern.ch.
Global
- Shooting random numbers via generator
- Shooting random numbers via distribution objects
- Shooting random numbers with arbitrary engines
Geometry
- Point location
- Point location in Replicas
- Voxels (Construction)
- Voxels (Build & Refine)
- Distance Computation
- Point location and setup Interaction between geometry and tracking management
- Bootstrap of touchable history
Hits and Digitization
Particle Interactions in Matter
- Simple material definition
- Material definition via element
- Element definition
- MeanFreePath interaction diagram
Interfaces
Tracking Management
Run Management
Event Management
Event Biasing
Friday 6 September 2002, GC