If (particle stop) then
GetPhysicalInteractionLength of AtRestDoIt loop
Else
GetPhysicalInteractionLength of PostStepDoIt loop
GetPhysicalInteractionLength of AlongStepDoIt loop
Find minimum of PhysicalInteractionLength
If (particle stop) then
AtRestDoIt loop
Else
AlongStepDoIt loop
Relocation and safety update
PostStepDoIt loop
Invoke Hit/Dig
Safety update (again)
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